![]() ![]() The mode features three new quests - Clavis Stone, Imprisoned and Beneath Seals, all available in co-op mode - new locations and a new shield bearing skeleton enemy, that will require a fresh offensive strategy. The players will venture deep into the demon-infested bowels of Ba’al’s Temple to rescue Lucius, a mysterious and powerful mage from captivity. The upcoming Story Mode will do a lot to further tell the story and add to the gaming experience. The loaded update will be available for all platforms today. Combined with the fact that there's any platforming and no open world, and you're just left with the combat of dying light, which is easily exploitable (outside of those mage ♥♥♥♥♥♥♥♥ that 4 shot you on hard, every other enemy can be cheesed by standing on a high ledge and curbstomping them/whacking them safely with your weapon.'s fantasy-filled world introduced in the Hellraid DLC is growing today with the addition of a free new content drop that adds a brand new Story Mode, new areas, new weapons and a number of visual and technical enhancements to the dungeon-slasher experience. These can be fire/shock/corrosive balls that melt hp, but that's depending on the difficulty.Imagine a reskinned Toad enemy from the main game just spamming in large numbers while you're getting jumped by a mob. Skeletons have elemental long distance spamming capabilities, and will usually flail around if you get close trying to avoid getting hit while spamming the said attacks at you. You have regular zombies/virals along with skeletons to fight. Completing Hellraid you get just more coins in the chests at the end. With Prison, doing it on nightmare, you have a 100% chance of getting gold/exotic weapons in the chests at the end and a plethora of crafting supplies and king mods. With both of those you have an actual reward at the end, with Bozak you can earn up to 3 gold weapon dockets, get a really powerful bow and blueprints for crafting trick arrows. I would 100% say it's not worth its price tag and that you should wait until they polish it with future updates.Ĭomparing it to Bozak and/or the Prison. ![]() Plus most of the areas are very poorly lit so real soon your eyes can start hurting. There isn't really a sense of reward for this, it becomes very annoying and frustrating after a while. But that remains to be seen.Īreas for the most part all look the same, same old dungeons and sometimes bigger rooms, you spend majority of this dlc pulling levers in rooms to open more doors or portals that will spawn in more enemies. Perhaps with enough runs/experience there could be a chance to buy orange/gold rarity weapons. My first run I could only buy greens, second run, there was a blue weapon. However, you can only buy weapons available inside hellraid's starting hub. Coins can be also used outside of the game to buy the weapons you earned in hellraid. There are also coins you can collect to level up your rank inside hellraid and with each rank you get a new weapon. ![]() ![]() I did two runs when it released and all of the gear and weapons were always at the same place. Regular mob skeletons take too long to kill because most of the time the only weapons you're gonna find on your first/second run are whites and greens.The other variants of the skeletons are armored up and seem to share the same AI behavior as Rais's thugs meaning they'll block attacks and dodge, facing many of them at once is super annoying due to all the blocking and damage sponging.Īpart from the low rarity weapons, you have health vials that replace medkits, and elemental bombs which pretty much replace main game bombs and can be used to stun or kill enemies. ![]()
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